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SYAG Basketball Rules

Basketball Rules

 

Rule Changes for Divisions Age 12-17

 

1.    POSSESSION AT THE START OF EACH QUARTER BELONGS TO THE TEAM THAT IS BEHIND IN THE SCORE. IF THE SCORE IS TIED, THEN USE ALTERNATE POSSESSION RULE.

2.    ALL TEAM FOULS WILL BE SHOT ON THE 7TH TEAM FOUL.

3.    NO FULL COURT PRESS WILL BE PERMITTED BY ANY TEAM THAT IS AHEAD BY 15 OR MORE POINTS.

4.    PLAYERS MUST WEAR ASSIGNED UNIFORMS IN ORDER TO BE ELIGIBLE TO PLAY . PLAYERS WITHOUT UNIFORMS WILL NOT BE ALLOWED TO ENTER THE GAME.

5.    FOUL LANGUAGE- ONE WARNING, SECOND OFFENSE WILL RESULT IN A ONE GAME SUSPENSION.

6.    2 TIMEOUTS PER HALF. CAN BE USED ANYTIME DURING REGULATION PLAY (12’S AND UP)

7.    AFTER 10 TEAM FOULS PER HALF, ALL FOUL SHOTS WILL BE TWO (2) SHOTS.

 

 

BOYS NOVICE DIVISION AGE 8

 

The prime objective of the division is to serve as an instruction for boys who have not played basketball in an organized way. Our goal is to stress fundamentals of the game. For the most part, practice sessions and actual games will be played in the fashion of a clinic, that is players should be receiving instructions with no emphasis on winning.

It is important to stress the learning aspects of this division. Therefore, during the actual playing of games, both coaches should be on the court and instructing the players at all times. There is no need to keep score. Coaches are expected to help each other.

One referee will be assigned to this division. Foul shots are not to be taken. An intermediate or junior size ball will be used.

The following rules are designed to guide you. They are the basis for rules to follow in the older divisions. The more we can stress the rules in this division, the easier it will be for our players as they move up. Learning the rules of the game is as important as developing the motor skills.

These rules are based on Official High School Rules. We have altered some to assure total participation by all players and to promote safe and fair play for all.

 

 

Time

1.  Substitution Each player MUUST PLAY AT LEAST TWO QUARTERS.         After three quarters, those players having  played only one quarter will                                                     play the entire 4th quarter.  If a team has 7 or more players, no player will play more than 3 quarters.

2.  Four (4) 10 minute quarters (RUNNING CLOCK)

3.  One (1) minute time out after first and third quarters.

4.  Five (5) minute halftime.

5.  No game should exceed one hour.

 

Play

1.      JUMPBALL When 2 or more players have possession of the ball, the teams will take the ball out in turn starting with the team that loses the first (and only) jump ball.

2.      ONE ON ONE  Players should be matched up with one player from the opposite team. He should be instructed to cover that player and not only the one with the ball. NO DOUBLE TEAMING!

3.      5  SECONDS  Try to keep players on offense from staying in the lane (paint) for more than 5 seconds. This will prevent congestion under the basket and ais the layer in understanding position.

4.      DROPPING BACK The defense must drop back top half court once the offense gains possession. They may pick up their man once he crosses the half court line.

 

DEFINITIONS

 

PERSONAL FOUL: When one player makes illegal contact with another. Reaching, hacking, pushing with hands, shoving with the body, reaching over the back of a player to get the ball, swinging elbows.

 

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BOYS NOVICE DIVISION AGE 9

 

The prime objective of the division is to serve as an instruction for boys who have not played basketball in an organized way. Our goal is to stress fundamentals of the game. For the most part, practice sessions and actual games will be played in the fashion of a clinic, that is, players should be receiving instructions with little or no emphasis on winning.

It is important to stress the learning aspects of this division. There is no need to keep score. Coaches re expected to assist each other.One referee will be assigned to this division. Foul shots are not to be taken. An intermediate or junior size ball will be used

Time

1.    Substitution Each player MUUST PLAY AT LEAST TWO QUARTERS.  After three quarters, those players having  played only one quarter will play the entire 4th quarter.  If a team has 7 or more players, no player will play more than 3 quarters.

2.    Four (4) 12 minute quarters (RUNNING CLOCK)

3.    One (1) minute time out after first and third quarters.

4.    Five (5) minute halftime.

5.    No game should exceed one hour.

 

PLAY

1.    JUMPBALL  When 2 or more players have possession of the ball, the teams will take the ball out in turn starting with the team that loses the first (and only) jumpball.

2.    ONE ON ONE Players should be matched up with one player on the opposite team. He should be instructed to cover that player and not only the one with the ball. NO DOUBLE TEAMING!

3.    5 SECONDS Try to keep players on offense from staying in the lane (paint)

4.    DROPPING BACK The defense must drop back to half court once the offense gains possession. They may pickup their man once he crosses the half court line.

5.    FREE THROW 18” in front of free throw line.

 

DEFINITIONS

PERSONAL FOUL   When one player makes illegal contact with another. Reaching, hacking, pushing with hands, shoving with the body, reaching over the back of a player to get the ball, swinging elbows.

 

 

 

 

BOYS DIVISION AGE 10

 

The objective of this division is to build on the fundamentals of the previous division. This division will provide the players with their first taste of competitive play. There will not be an emphasis placed on winning. There will be 2 referees, and games will be played with an intermediate ball.

These rules are based on Official High School rules. We have altered some to assure total participation by all players and to promote safe and fair play for all.

 

Time

1.    Substitution Each player MUUST PLAY AT LEAST TWO QUARTERS.         After three quarters, those players having  played only one quarter will play the entire 4th quarter.  If a team has 7 or more players, no player will play more than 3 quarters.

2.    Time Clock  The official clock will be kept by the AWAY team (see definitions). The clock will be stopped for foul shots, time outs, and out of bounds. Clock starts when the ball touches an inbound player.

3.    Game time Six minute quarters. Two minute timeout after first and third quarters. Five minute timeout at halftime.

4.    Time-Out Each team will be allowed two time-outs per half. Time can be called by a player who’s team has possession or by either team on a dead ball.

5.    JumpBall At the beginning of the game only. “Held Ball” thereafter, will be alternate side-out based on winner of jumpball possession.

Play

1.    Uniforms   All players must wear assigned uniforms in order to be eligible to play. No uniform will prevent a player from entering the game.

2.    One on One  Players should be matched up with one player on the opposite team. He should be instructed to play only that player. The defensive player must stay within 6 feet of the offensive player he is guarding. Switching is OK. NO ZONE DEFENSE. Helping in the paint is permitted.

3.    Double team  is not allowed. A defensive player may reach for the ball, which is in player’s possession other than the man he is guarding. However, he must remain within 6 feet of his   player and not turn his attention from his player to the man with the ball. Penalty: one warning, then one technical shot and retain possession.

4.    Switching is allowed. If a defensive player is blocked (screened or picked). He may switch and guard the player blocking him while his teammate picks up the man with the ball (still maintaining a one-on-one situation).

5.    Zone Offense is not allowed. Do not position weaker players in corners or out of play in order to force a one-on-one situation with stronger players. All players must be involved in the game. Penalty:1 warning, then 1 technical shot and loss of possession.

6.    5 second rule  No offensive player can remain in the “lane” or “paint” for more than 5 seconds. Penalty: loss of possession.

7.    Full Court Pass  are forbidden and dangerous. A player must attempt to dribble down court before attempting a fast break pass. Outlet passes after the rebound can not go beyond half court.

8.    Back Court Offensive players have 10 seconds to cross the half court line, and may not pass or return the ball to back over half court. (NOTE: on a out of bounds play, the ball is allowed to be passed to the back court)

9.    Sideline  Offensive players have 5 seconds to put the ball in play from the side or baseline. They may not dribble the ball before putting it in play. Defensive players may not extend their hands out of bounds to block the ball.

10. Personal Fouls Each player can commit 5 personal fouls. On the 5th foul, the player must be removed from the game. EXCEPTION: When the team has only 5 players remaining and a player commits his 5th foul, the following will happen: A: the player will continue to play B: a technical foul will be called. If the penalty for the foul is one and one or 2 shots, the technical foul will be taken before the free throws. If the penalty is a side-out, the technical shot will be taken and shooting team will take the ball out.

11.  Team Fouls Each team is allowed six team fouls per half. On the 7th foul, a bonus free throw 1 and 1 will be taken.

12. Free Throw  Free throws will be taken 12 inches in front of the foul line. Ball must touch the rim on the in-play attempt. Rim violation: loss of possession.

 

DEFINITIONS

1.    PERSONAL FOUL. When one player makes illegal contact with another. Reaching, hacking, pushing with hands, shoving with the body, reaching over the back of a player to get the ball, swinging elbows.

2.    TECHNICAL FOUL. Players, coaches or spectators may not disrespect officials in word or gesture, use profanity, bait opponents or engage in any unsportsmanlike conduct. If this occurs, a tech foul will be assessed against the offending team. PENALTY: 2 FREE THROWS AND LOSS OF POSSESSION. If a second foul occurs, the offending player, coach or spectator will be ejected from the gym. FAILURE TO COMPLY WILL RESULT IN A FORFEITURE.

3.    HOME TEAM  The home team will be the first team indicated on the game schedule. Example: 201 vs. 202 Team 201 is the home team, team 202 is the away team.

 

 

 

BOYS DIVISION AGE 11

 

The objective of the division is to build on the fundamentals of the previous division. The rules will change to allow for more open play on a larger court. There will be 2 referees and games will be played with a regulation sized ball.

These rules are based on Official High School rules. We have altered some to assure total participation by all players and to promote safe and fair play for all.

 

Time

1.  Substitution Each player MUUST PLAY AT LEAST TWO QUARTERS.         After three quarters, those players having  played only one quarter will play the entire 4th quarter.  If a team has 7 or more players, no player will play more than 3 quarters.

2.  Time Clock  The official clock will be kept by the AWAY team (see definitions). Clock will be stopped for foul shots, timeouts, and out-of-bounds. Clock starts when the ball touches an inbound player.

3.  GameTime   Seven minute quarters. Two (2) minute timeout after first and third quarters  Five minute timeout at halftime.

4.  JumpBall   At the beginning of the game only. Held Ball thereafter; will be alternate side-out based on winner of jump ball possession.

5.  Overtime   Games cannot end in a tie. Overtime will consist of a three minute period with one timeout allowed for each team. If necessary, the third overtime period will be sudden death, starting with a jumpball. (the first team to score wins).

Play

Junior High School rules after half court (offensive team must cross half court)

1.    Uniforms  All players MUST wear assigned uniforms in order to be eligible to play. No uniform wlll prevent a player from entering the game.

2.    Zone defense is not allowed.

3.    Zone offense  is not allowed. Do not position weaker players in corners or out of play in order to force a one on one situation with stronger players. All players must be involved on the game. Penalty: one warning, then one technical shot and loss of possession.

4.    3 second rule  No offensive player can remain in the lane or paint for more than 3 seconds PENALTY: loss of possession.

5.    Full Court Pass  are forbidden and dangerous. A player must attempt to dribble down court before attempting a fast break pass. Outlet passes after the rebound can not go beyond half court.

6.    Back Court  Offensive players have ten seconds to cross the half court, and may not pass or return the ball to back over half court. (NOTE: on an out of bounds play, the ball is allowed to be passed to the back court).

7.    Sideline  Offensive players have 5 seconds to put the ball in play from the side or baseline. They may not dribble the ball before putting it in play. Defensive players may not extend their hands out of bounds to block the ball. PENALTY: one warning, then technical shot and loss of possession.

8.    Personal Fouls   Each player can commit 5 personal fouls. On the 5th foul the player must be removed from the game. EXCEPTION: When the team has only 5 players remaining, and a player commits his 5th foul, the following will happen: A. the player will continue to play, if more than 1 player has fouled out opposing coach shall choose the player to return to the game. B. A technical foul will be called. If the penalty for the foul is 1 and 1 or 2 shots, the tech shot will be taken before the free throws. If the penalty is a sideout, the tech shot will be taken and shooting team will take the ball out.

9.     Team Fouls  Each team is allowed 6 team fouls per half. On the 7th foul, a bonus free throw, (1 and 1,) will be taken. After 10 team fouls-two shots.

10. Free throws  Free throws will be taken from the foul line. All foot faults rules will be strongly enforced. Ball must touch the rim on the in play attempt. Rim violation—loss of possession.

 

Definitions

1.   Personal Foul   when one player makes illegal contact with another . Reaching, hacking, pushing with hands, shoving with the body, reaching over back of player to get the ball, swinging elbows.

2.   Technical Foul  Players, coaches or spectators may not disrespect officials in word or gesture, use profanity, bait opponents or engage in any unsportsmanlike conduct. If this occurs, a tech foul will be assessed against the offending team. PENALTY: two free throws and loss of possession. If a second foul occurs, the offending player, coach or spectator will be ejected from the gym. FAILURE TO COMPLY WILL RESULT IN A FORFEITURE.

3.   Home team  The home team will be the first team indicated on the game schedule. Example: Team 201 vs. Team 202; Team 201 is the home team, team 202 is away.  HOME TEAM keeps official book, AWAY TEAM keeps official time.

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BOYS DIVISION AGE 12

 

The objective of the division is to build on the fundamentals of the previous division. The rules will change to allow for more open play on a larger court.

There will be 2 referees and games will be played with a regulation sized ball.

These rules are based on Official High School rules. We have altered some to assure total participation by all players and to promote safe and fair play for all.

                 

Time

1.    Substitution Each player MUUST PLAY AT LEAST TWO QUARTERS.         After three quarters, those players having  played only one quarter will play the entire 4th quarter.  If a team has 7 or more players, no player will play more than 3 quarters.

2.    Time Clock  The official clock will be kept by the AWAY team (see definitions). Clock will be stopped for foul shots, timeouts, and out-of-bounds. Clock starts when the ball touches an inbound player.

3.    GameTime   Seven minute quarters. Two (2) minute timeout after first and third quarters  Five minute timeout at halftime.

4.    Time-Out   Each team will be allowed two (2) timeouts per half. Time can be called by a player who’s team has possession or by either team on a dead ball.

5.    JumpBall   At the beginning of the game only. Held Ball thereafter; will be alternate side-out based on winner of jump ball possession.

5.  Overtime   Games cannot end in a tie. Overtime will consist of a three minute period with one timeout allowed for each team. If necessary, the 3rd overtime period will be sudden death, starting with a jump ball, (the first team to score wins).

 

Play

Junior High School rules

1. Uniforms  All players MUST wear assigned uniforms in order to be eligible to play. No uniform wlll prevent a player from entering the game.

2.  Zone defense is not allowed.

        3.  Zone offense  is not allowed. Do not position weaker players in corners  or out of play in order to force a one on one situation with stronger players. All players must be involved on the game. Penalty: one warning, then one technical shot and loss of possession.

  4. Full Court Press   Will be permitted during the entire 2nd half of the game, at the discretion of the coaches. One defensive player for each offensive player in the back court. Defensive player must guard out of bounds man.

  5. 3 second rule  No offensive player can remain in the lane or paint for more than 3 seconds PENALTY: loss of possession.

  6. Full Court Pass  are forbidden and dangerous. A player must attempt to dribble down court before attempting a fast break pass. Outlet passes after the rebound can not go beyond half court.

  7. Back Court  Offensive players have ten seconds to cross the half court, and may not pass or return the ball to back over half court. (NOTE: on an out of bounds play, the ball is allowed to be passed to the back court).

  8. Sideline  Offensive players have 5 seconds to put the ball in play from the side or baseline. They may not dribble the ball before putting it in play. Defensive players may not extend their hands out of bounds to block the ball. PENALTY: one warning, then technical shot and loss of possession.

  9. Personal Fouls   Each player can commit 5 personal fouls. On the 5th foul the player must be removed from the game. EXCEPTION: When the team has only 5 players remaining, and a player commits his 5th foul, the following will happen: A. the player will continue to play, if more than 1 player has fouled out opposing coach shall choose the player to return to the game. B. A technical foul will be called. If the penalty for the foul is 1 and 1 or 2 shots, the tech shot will be taken before the free throws. If the penalty is a sideout, the tech shot will be taken and shooting team will take the ball out.

 10. Team Fouls  Each team is allowed 6 team fouls per half. On the 7th foul, a bonus free throw, (1 and 1,) will be taken. After 10 team fouls-two shots.

       11. Free throws  Free throws will be taken from the foul line. All foot faults  rules will be strongly enforced. Ball must touch the rim on the in play attempt.  

       12. Rim violation—loss of possession.

 

Definitions

1. Personal Foul   when one player makes illegal contact with another . Reaching, hacking, pushing with hands, shoving with the body, reaching over back of player to get the ball, swinging elbows.

2. Technical Foul  Players, coaches or spectators may not disrespect officials in word or gesture, use profanity, bait opponents or engage in any unsportsmanlike conduct. If this occurs, a tech foul will be assessed against the offending team. PENALTY: two free throws and loss of possession. If a second foul occurs, the offending player, coach or spectator will be ejected from the gym. FAILURE TO COMPLY WILL RESULT IN A FORFEITURE.

3. Home team  The home team will be the first team indicated on the game schedule. Example: Team 201 vs. Team 202; Team 201 is the home team, team 202 is away.  HOME TEAM keeps official book, AWAY TEAM keeps official time.

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BOYS DIVISION AGES 13 and UP

 

The objective of the division is to build on the fundamentals of the previous division. The rules will change to allow for more open play on a larger court.

There will be 2 referees and games will be played with a regulation sized ball. Teams will be chosen by a player rating system. After  a tryout or rating, players will be evaluated based on skill and experience.

NO FULL COURT PRESS WILL BE PERMITTED BY ANY TEAM THAT IS AHEAD BY 15 OR MORE POINTS.

These rules are based on Official High School rules. We have altered some to assure total participation by all players and to promote safe and fair

 

Time

1.   Substitution Each player MUUST PLAY AT LEAST TWO QUARTERS.         After three quarters, those players having  played only one quarter will play the entire 4th quarter.  If a team has 7 or more players, no player will play more than 3 quarters.

2.   Time Clock  The official clock will be kept by the AWAY team (see definitions). Clock will be stopped for foul shots, timeouts, and out-of-bounds. Clock starts when the ball touches an inbound player.

3.   GameTime   Seven minute quarters. Two (2) minute timeout after first and third quarters  Five minute timeout at halftime.

4.   Time-Out   Each team will be allowed two (2) timeouts per half. Time can be called by a player who’s team has possession or by either team on a dead ball.

5.   JumpBall   At the beginning of the game only. Held Ball thereafter; will be alternate side-out based on winner of jump ball possession.

6.   Overtime   Games cannot end in a tie. Overtime will consist of a three minute period with one timeout allowed for each team. If necessary, the 3rd overtime period will be sudden death, starting with a jump ball, (the first team to score wins).

 

Play

High School Rules

1.    Uniforms   All players MUST wear assigned uniforms in order to be eligible to play. No uniform will prevent a player from entering the game.

2.    Zone Defense   is allowed.

3.    Zone offense   is allowed. Do not position weaker players in  corners in order to force a one on one situation with stronger players. All players must be involved in the game . Penalty: one warning, then one technical shot and loss of possession.

4.    Full Court Press   Will be permitted during the entire game. One defensive player for each offensive player in the back court. Defensive player must guard out of bounds man.

5.    3 second rule  No offensive player can remain in the lane or paint for more than 3 seconds. Penalty: loss of possession.

6.    Back court:  Offensive player has 10 seconds to cross the halfcourt and may not pass or return the ball to back over halfcourt. Note: on an out of bounds play, the ball is allowed to be passed to the backcourt.

7.    Sideline   Offensive players have 5 seconds to put the ball in play from the side or baseline. They may not dribble the ball before putting it in play. Defensive players may not extend their hands out of bounds to block the ball. PENALTY: one warning, then technical foul shot and loss of possession.

8.    Personal fouls   Each player can commit 5 personal fouls. On the 5th foul, the player must be removed from the game. EXCEPTION: When the team has only 5 players remaining and a player commits his 5th foul, the following will happen: A. the player will continue to play (if more than 1 player has fouled out, opposing coach shall choose the player to return to the game) B. A technical foul will be called. If the penalty for the foul is 1 and 1, or 2 shots, the tech shot will be taken before the free throws. If the penalty is a sideout, the technical shot will be taken and shooting team will take the ball out.

9.    Team fouls   Each team is allowed 6 team fouls per half. On the 7th foul, a bonus free throw , 1 and 1, will be taken. After 10 team fouls, 2 shots.

10. Free throw   Free throw will be taken from the foul line. All foot fault rules will be enforced. Ball must touch the rim on the in-play attempt. Rim violation: loss of possession.

 

Definitions

1. Personal Foul   when one player makes illegal contact with another . Reaching, hacking, pushing with hands, shoving with the body, reaching over back of player to get the ball, swinging elbows.

2. Technical Foul  Players, coaches or spectators may not disrespect officials in word or gesture, use profanity, bait opponents or engage in any unsportsmanlike conduct. If this occurs, a tech foul will be assessed against the offending team. PENALTY: two free throws and loss of possession. If a second foul occurs, the offending player, coach or spectator will be ejected from the gym. FAILURE TO COMPLY WILL RESULT IN A FORFEITURE.

3. Home team  The home team will be the first team indicated on the game schedule. Example: Team 201 vs. Team 202; Team 201 is the home team, team 202 is away.  HOME TEAM keeps official book, AWAY TEAM keeps official time.

________________________________________________________________

 

 

Girls Division- 8/9

 

The prime objective of the division is to serve as an instruction for girls who have not played basketball in an organized way. Our goal is to stress fundamentals of the game. For the most part, practice sessions and actual games will be played in the fashion of a clinic, that is, players should be receiving instructions with little or no emphasis on winning.

It is important to stress the learning aspects of this division. Therefore, during the actual playing of games, coaches should be on the court and instructing the players at all times. There is no need to keep score. Coaches re expected to assist each other.

One referee will be assigned to this division. Foul shots are to be taken, 18” in front of the foul line.  An intermediate or junior size basketball will be The following rules are designed to guide you. They are the basis for rules to follow in the older divisions. The more we can stress the rules in this division the easier it will be for our players as they move up. Learning the rules of the game is as important as developing the motor skills.These rules are based on official high school rules. We have altered some to assure total participation by all players and to promote safe and fair play for all.

 

TIME

1.   Substitution Each player MUUST PLAY AT LEAST TWO QUARTERS.         After three quarters, those players having  played only one quarter will play the entire 4th quarter.  If a team has 7 or more players, no player will play more than 3 quarters.

2.   Time Clock  The official clock will be kept by the AWAY team (see definitions). The clock will be stopped for foul shots, time outs, and out of bounds. Clock starts when the ball touches an inbound player.

3.   Game time Six minute quarters. Two minute timeout after first and third quarters. Five minute timeout at halftime.

4.   Time-Out Each team will be allowed two time-outs per half. Time can be called by a player who’s team has possession or by either team on a dead ball.

5.   JumpBall At the beginning of the game only. “Held Ball” thereafter, will be alternate side-out based on winner of jumpball possession.

 

Play

1.    JUMPBALL  When 2 or more players have possession of the ball, the teams will take the ball out in turn starting with the team that loses the first (and only) jumpball.

2.    ONE ON ONE Players should be matched up with one player on the opposite team. He should be instructed to cover that player and not only the one with the ball. NO DOUBLE TEAMING!

3.    5 SECONDS Try to keep players on offense from staying in the lane (paint)

4.    DROPPING BACK The defense must drop back to half court once the offense gains possession. They may pickup their man once he crosses the half court line.

 

DEFINITIONS

 

PERSONAL FOUL   When one player makes illegal contact with another. Reaching, hacking, pushing with hands, shoving with the body, reaching over the back of a player to get the ball, swinging elbows.

________________________________________________________________

 

 

Girls Intermediate

The objective of this division is to introduce players to actual competition through game experience .  Although there will be no league standings, and referees will be assigned to each game. Fouls will be called and penalties assessed.

A junior or intermediate basketball will be used. Foul shots will be taken 12 inches in front of the foul line. These rules are based on official high school rules. We have altered some to assure total participation by all players and to promote safe and fair play for all.

 

Time 

          1.  Substitution Each player MUUST PLAY AT LEAST TWO QUARTERS. After three quarters, those players having  played only one quarter will play the entire 4th quarter.  If a team has 7 or more players, no player will play more than 3 quarters.

2.  Time Clock  The official clock will be kept by the away team. (see definitions) Clock will be stopped for foul shots, timeouts and out of bounds. Clock starts when the ball touches an inbound player.

3.  Game time  Six minute quarters. Two minute timeout after 1st and 3rd quarters. Five minute timeout at halftime.

4.  Timeout   Each team will be allowed 2 timeouts per half. Time can be called by a player who’s team has possession or by either team on a dead ball.

5.  JumpBall  At the beginning of the game only. Held Ball thereafter, will be alternate side out based on winner of jumpball possession.

6.  Overtime  no overtime as there are no standings a tie will remain.

 

Play

1.    Uniforms   All players must wear assigned uniforms in order to be eligible to play. No uniform will prevent player from entering the game.

2.   One on One Players should be matched up with one player on the opposite team. She should be instructed to cover only that player. The defensive player must stay within 6 feet of the offensive player she is guarding . Switching is OK. NO ZONE DEFENSE

3.    Double team  is not allowed. A defensive player may reach for the ball which is in a players possession other than the girl she is guarding. However, she must remain within 6 feet of the player and not turn her attention from her player to the girl with the ball. Penalty: one warning then one technical shot and retain possession.

4.    Switching  is OK. If a defensive player is blocked (screened or picked), she may switch and guard the player blocking her while her teammate picke up the girl with the ball, still maintain a one on one situation.

5.    Zone offense is not allowed. Do not position weaker players in corners or out of play in order to force a one on one situation with stronger players. All players must be involved in the game. Penalty: one warning, then one technical shot and loss of possession.

6.    Full Court press  Defensive players must drop back immediately after loss of possession. They may pick up their girl after she crosses half court. If a player attempts to defend in the back court she will be warned but no penalty will be assessed in this division.

7.    Five second rule   No offensive player can remain in the lane or paint for more than 5 seconds. Penalty: loss of possession.

8.    Full court pass    are forbidden and dangerous . A player must attempt to dribble down court before attempting a fast break pass. Outlet passes after the rebound can not go beyond half court.

9.     Backcourt   Offensive players have 10 seconds to cross the half court and may not pass or return the ball to back over half court. (Note :  the ball is allowed to be passed to the back court on an out of bounds play)

10. Sideline   Offensive playershave 5 seconds to put the ball in play from the side or baseline. They may not dribble the ball before putting it in play. Defensive players may not extend their hands out of bounds to block the ball.

11. Personal fouls  Each player can commit 5 personal fouls. On the fifth foul the player must be removed from the game. Exception: When the team has only 5 players and a player commits her 5th foul, the following will happen: A. The player will continue to play B. a technical foul will be called. If the penalty for the foul is 1 and 1 or 2 shots, the tech shot will be taken before the free throws. If the penalty is a sideout, the tech shot will be taken and shooting team will take the ball out.

12. Team fouls  Each team is allowed 6 team fouls per half. On the 7th foul, a bonus 1 and 1 will be taken.

13. Free throw  free throws will be taken 18 inches in front of the foul line. Ball must touch the rim on the in play attempt. Rim violation: loss of possession.

 

 

Definitions

1.    Personal Fouls   When one player makes illegal contact with another. Reaching, shoving with hands, hacking, shoving with the body, reaching over the back of a player to get the ball, swinging elbows.

2.    Technical foul   Players, coaches or spectators may not disrespect officials in word or gesture, use profanity, bait opponents or engage in any unsportsmanship conduct. If this occurs a tech foul will be assessed against the offending team. Penalty: 2 free throws and loss of possession. If a 2nd foul occurs, the offending player, coach or spectator will be ejected from the gym. Failure to comply will result in a forfeiture.

3.    Home team   The home team will be the first team indicated on the game scheduls. Example: 201 vs. 202; Team 201 is the home team, 202 is the away team. Home team keeps the official book. Away team keeps the official clock.

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Girls Division-Sophomores

 

The objective of the division is to build on the fundamentals of the previous division. The rules will change to allow for more open play on a larger court.

There will not be league standings, referees and games will be played with a 28.5” intermediate sized ball.

These rules are based on Official High School rules. We have altered some to assure total participation by all players and to promote safe and fair play for all.

 

Time

1.   Substitution Each player MUUST PLAY AT LEAST TWO QUARTERS.         After three quarters, those players having  played only one quarter will play the entire 4th quarter.  If a team has 7 or more players, no player will play more than 3 quarters.

 

2.   Time Clock  The official clock will be kept by the AWAY team (see definitions). Clock will be stopped for foul shots, timeouts, and out-of-bounds. Clock starts when the ball touches an inbound player.

     3.   GameTime   Seven minute quarters. Two (2) minute timeout after first and   third quarters  Five minute timeout at halftime.

     4.  Time-Out   Each team will be allowed two (2) timeouts per half. Time can be called by a player who’s team has possession or by either team on a dead ball.

     5.  JumpBall   At the beginning of the game only. Held Ball thereafter; will be alternate side-out based on winner of jump ball possession.

     6.  Overtime   Games cannot end in a tie. Overtime will consist of a three minute period with one timeout allowed for each team. If necessary, the 3rd overtime period will be sudden death, starting with a jump ball, (the first team to score wins).

 

Play

1.   Uniforms   All players MUST wear assigned uniforms in order to be eligible to play. No uniform will prevent a player from entering the game.

           2.   Zone Defense   is not allowed.

3.   Zone offense   is not allowed. Do not position weaker players in  corners in order to force a one on one situation with stronger players. All players must be involved in the game . Penalty: one warning, then one technical shot and loss of possession.

4.   Full Court Press   Will be permitted during the last quarter of the game. One defensive player for each offensive player in the back court.

All other times defensive players must drop back immediately after loss of possession. They may pick up their girl after she crosses half court. PENALTY: one warning, then one technical shot and loss of possession.

5.   3 second rule  No offensive player can remain in the lane or paint for more    than 3 seconds. Penalty: loss of possession.

6.   Back court:  Offensive player has 10 seconds to cross the halfcourt and  may not pass or return the ball to back over halfcourt. Note: on an out of bounds play, the ball is allowed to be passed to the backcourt.

7.   Sideline   Offensive players have 5 seconds to put the ball in play from the side or baseline. They may not dribble the ball before putting it in play. Defensive players may not extend their hands out of bounds to block the ball. PENALTY: one warning, then technical foul shot and loss of possession.

8.   Personal fouls   Each player can commit 5 personal fouls. On the 5th foul, the player must be removed from the game. EXCEPTION: When the team has only 5 players remaining and a player commits her 5th foul, the following will happen: A. the player will continue to play (if more than 1 player has fouled out, opposing coach shall choose the player to return to the game) B. A technical foul will be called. If the penalty for the foul is 1 and 1, or 2 shots, the tech shot will be taken before the free throws. If the penalty is a sideout, the technical shot will be taken and shooting team will take the ball out.

9.   Team fouls   Each team is allowed 6 team fouls per half. On the 7th foul, a bonus free throw , 1 and 1, will be taken. After 10 team fouls, 2 shots.

10. Free throw   Free throw will be taken from the foul line. All foot fault rules will be enforced. Ball must touch the rim on the in-play attempt. Rim violation: loss of possession.

 

Definitions

                          

1.    Personal Fouls   When one player makes illegal contact with another. Reaching, shoving with hands, hacking, shoving with the body, reaching over the back of a player to get the ball, swinging elbows.

2.    Technical foul   Players, coaches or spectators may not disrespect officials in word or gesture, use profanity, bait opponents or engage in any unsportsmanship conduct. If this occurs a tech foul will be assessed against the offending team. Penalty: 2 free throws and loss of possession. If a 2nd foul occurs, the offending player, coach or spectator will be ejected from the gym. Failure to comply will result in a forfeiture.

3.    Home team   The home team will be the first team indicated on the game scheduls. Example: 201 vs. 202; Team 201 is the home team, 202 is the away team.

4.    Home team keeps the official book. Away team keeps the official clock.

_____________________________________________________

 

 

Girls Division-Seniors

 

 

The objective of the division is to build on the fundamentals of the previous division. The rules will change to allow for more open play on a larger court. There will not be league standings, referees and games will be played with an intermediate ball.

These rules are based on Official High School rules. We have altered some to                                 assure total participation by all players and to promote safe and fair play for all.

 

 

 

Time

     1. Substitution Each player MUUST PLAY AT LEAST TWO QUARTERS.         After three quarters, those players having  played only one quarter will play the entire 4th quarter.  If a team has 7 or more players, no player will play more than 3 quarters.

 

           2. Time Clock  The official clock will be kept by the AWAY team (see definitions). Clock will be stopped for foul shots, timeouts, and out-of-bounds. Clock starts when the ball touches an inbound player.

           3. GameTime   Seven minute quarters. Two (2) minute timeout after first and third quarters  Five minute timeout at halftime.

4.Time-Out   Each team will be allowed two (2) timeouts per half. Time can be called by a player who’s team has possession or by either team on a dead ball.

5. JumpBall   At the beginning of the game only. Held Ball thereafter; will be alternate side-out based on winner of jump ball possession.

6. Overtime   Games cannot end in a tie. Overtime will consist of a three minute period with one timeout allowed for each team. If necessary, the 3rd overtime period will be sudden death, starting with a jump ball, (the first team to score wins).

 

Play

1.   Uniforms   All players MUST wear assigned uniforms in order to be eligible to play. No uniform will prevent a player from entering the game.

           2.   Zone Defense   is not allowed.

3.   Zone offense   is not allowed. Do not position weaker players in  corners in order to force a one on one situation with stronger players. All players must be involved in the game . Penalty: one warning, then one technical shot and loss of possession.

4.   Full Court Press   Will be permitted during the last quarter of the game. One defensive player for each offensive player in the back court.

All other times defensive players must drop back immediately after loss of possession. They may pick up their girl after she crosses half court. PENALTY: one warning, then one technical shot and loss of possession.

5.  3 second rule  No offensive player can remain in the lane or paint for more      than 3 seconds. Penalty: loss of possession.

6.  Back court:  Offensive player has 10 seconds to cross the halfcourt and  may not pass or return the ball to back over halfcourt. Note: on an out of bounds play, the ball is allowed to be passed to the backcourt.

7.  Sideline   Offensive players have 5 seconds to put the ball in play from the side or baseline. They may not dribble the ball before putting it in play. Defensive players may not extend their hands out of bounds to block the ball. PENALTY: one warning, then technical foul shot and loss of possession.

      8.  Personal fouls   Each player can commit 5 personal fouls. On the 5th foul, the player must be removed from the game. EXCEPTION: When the team has only 5 players remaining and a player commits her 5th foul, the following will happen: A. the player will continue to play (if more than 1 player has fouled out, opposing coach shall choose the player to return to the game) B. A technical foul will be called. If the penalty for the foul is 1 and 1, or 2 shots, the tech shot will be taken before the free throws. If the penalty is a sideout, the technical shot will be taken and shooting team will take the ball out.

9.  Team fouls   Each team is allowed 6 team fouls per half. On the 7th foul, a bonus free throw , 1 and 1, will be taken. After 10 team fouls, 2 shots.

    10.  Free throw   Free throw will be taken from the foul line. All foot fault rules will be enforced. Ball must touch the rim on the in-play attempt. Rim violation: loss of possession.

 

Definitions

                     

1.  Personal Fouls   When one player makes illegal contact with another. Reaching, shoving with hands, hacking, shoving with the body, reaching over the back of a player to get the ball, swinging elbows.

1.    Technical foul   Players, coaches or spectators may not disrespect officials in word or gesture, use profanity, bait opponents or engage in any unsportsmanship conduct. If this occurs a tech foul will be assessed against the offending team. Penalty: 2 free throws and loss of possession. If a 2nd foul occurs, the offending player, coach or spectator will be ejected from the gym.

2.    Failure to comply will result in a forfeiture.

3.    Hometeam  The home team will be the first team indicated on the game schedule. Example: 201 vs. 202, Team 202 is the home team, team 202 is the away team.

     5.Home team keeps the official book. Away team keeps the official clock.

 

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